The Creators
George Stubbs
Concept & Design Lead, Level Designer, 3D Artist, Programmer, Director, Writer, UI/UX Design
“I’ve used my time at university to explore the many paths within game design, developing my skills in areas such as character design, level design and coding. These experiences have deepened my passion for visuals within game design and shown me how each design choice- whether in characters or environments- shapes the player’s experience. Thoughtful visual design can reinforce narrative themes and evoke powerful emotions, making gameplay more immersive and meaningful. Through methodical game testing and in-depth research, I strive to create new realities that challenge perception and invite players into immersive worlds full of possibility.”
Reena Minkah
2D Artist, 3D Artist, Concept Artist, Writer, Visual Director, Video Editor
“Since coming to university, I’ve come to understand that the process is just as – if not – more important than the end result. With a deep passion for character concept art/design and 3D modelling, I’ve really been able to grow and improve my approach to my work, taking more time to focus on understanding the art that I’m producing on a more profound level through in-depth research. This, as a result, has helped me to become more versatile and create more interesting and meaningful designs by challenging limitations, pushing my boundaries and defying the constraints of normalcy within my journey as a character artist.”